TCC 2016: Proposal submissions extended to Dec. 23

Season’s Greetings.

We continue to accept your proposals for presentations at TCC 2016 (April 19-21, 2016) and have extended the deadline until 23 December 2015.

Registration details to be announced in January. Stay tuned!

Full details are posted at:

To keep informed about TCC 2016:

or join our mailing list.

Happy holidays from the TCC conference team!

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Register for free and join us at TCCfx 2015!

TCCfx 2015: Come Together, Engage & Learn

October 28, 2015
5:00 pm9:00 pm HST

Complementary Registration

View other timezones 

TCCfx 2015 is a complimentary mini-online conference that serves as a platform for the growing learning design and technology (LTEC) community. This online conference aims to connect, collaborate, create, and improve teaching and learning in the 21st century by empowering current and prospective LTEC (or educational technology) students and others to prepare for success in their graduate programs and their future professions. Interested educators are invited to attend as well.

This event is sponsored by the University of Hawai’i at Manoa, Learning Design & Technology Department, College of Education; and AECT-HI (Hawaii Chapter) in collaboration with

For more information, contact conference chair Kimberly Suwa <>.

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TCC 2016 (April 19-21) : Call for Proposals

TCC Hawaii is proud to announce its 21st Annual TCC Worldwide Online Conference (TCC 2016) Call for Proposals. Please consider submitting a proposal for a general or paper session.

21st Annual

April 19-21, 2016

E-Learning : The More We Get Together

Submission deadline: December 15, 2015
Submission form:

Please consider submitting a proposal for a paper or general session relating to all aspects of online learning, networking & collaboration, including but not limited to e-learning, open education, ICT, virtual communities, social media, augmented reality, educational gaming, faculty & student support, Web 2.0 tools, international education, mobile learning and professional development.



Participation in the is entirely online. All sessions will be delivered online in real-time. Sessions will also be recorded for later viewing.

Bert Kimura <> or Curtis Ho <>

TCC Hawaii, LearningTimes, & the Learning Design and Technology Department, College of Education, UH-Manoa collaborate to produce this event. Numerous volunteer faculty and staff worldwide provide additional support.

To join our mailing list:

# # # # #


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Beyond Enrollment & The Open Door: Using Technology to Close the Completion Gaps by Dr. Stella A. Perez (Keynote Speaker)

by Alicia Barghout (Guest Blogger)

Screen Shot 2015-03-25 at 16.01.35Dr. Stella A. Perez started with a brief history of community colleges and moved into an introduction of why community colleges are an important part of the current and future educational system. She mentions support for the roll of community colleges from Dr. Jill Biden and President Obama. The CGI (Clinton Global Initiative), Quad Learning, and Saskatchewan Institute of Applied Learning (SIAST)–Instrumentor: Perioperative Nursing program were all listed as having examples of highly advanced and effective apps.

Dr. Perez goes over the 5 Part Mission of the American Community college: academic transfer, vocational tech (now referred to as work-force development), continuing education, developmental education, and community service. For those really interested in community colleges, Dr. Perez highly recommends the work of Tom Bailey, on reevaluating the mission of community colleges. The culmination of her message is well concluded with a powerful insight: “When we wrap what we know of the virtual student support world around what we know is the rich instructional, contextual world, then we deliver the real message of e-learning.”

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Powers to the people: Exponential crowd power on the web by Alice Bedard-Voorhees (Regional Speaker)

by Madeline Giscombe (Guest Blogger)

Alice Bedard-Voorhees (as seen in the image below with her 3D mini persona Alice Actionette) gave a quite interesting TCC presentation about the power of online crowds! From crowdsourcing and smart mobs the mechanisms for contribution and distribution are growing Screen Shot 2015-03-24 at 13.43.46exponentially as more and more people start taking part in these online communities of creators, thinkers, and learners. Whether you’ve funded a project on Kickstarter or posted an image on Flickr Commons, you’ve likely been a part of this movement.

Alice touched on one of my favorite aspects of this newfound power of the crowd- makerspaces! Makerspaces are places where people get together and make…stuff! They can be physical or virtual and thrive on the sharing of ideas, resources, and know how. My favorite of the makerspaces that Alice discussed is MIT’s Scratch, an open-source game development environment aimed at teaching programming. Along the same lines of distributing and contributing knowledge through games, are Citizen Science Games. Citizen Science Games are online places where individuals with knowledge of a certain subject are encouraged to share their prowess in order to advance the general knowledge, address problems, and propose solutions. In other words, Citizen Science Games will someday save the world. Possibly the coolest example that Alice showed was a database created by the “crowd” that used a gameboard to look at the mutations and transfer of infectious diseases like Avian Flu.

Through the continual contribution and distribution of resources, we moving our society forward in new and exciting way. Alice gave a great presentation that addressed the different mechanisms and highlighted some really cool and interesting examples. If you missed her session, be sure to check out the recording here:

To find out more about Alice, visit her in her online spaces:

Twitter: constantlearn



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Investigating the Impact of a Gamified Unit of Instruction on Student Motivation and Learning by Nolan K. Bowman

by Yahna Kawaa (Guest Blogger)

Nolan’s research on the impact of game based learning highlighted the importance of teaching with creativity and passion – emphasizing both the daily challenges and pressures faced by teachers to convey content that motivates and engages students. He spoke confidently about a topic truly unique to his classroom.

The results of his intervention for both high and low achieving students were remarkable and a testament to gamification as an instructional strategy.

Nolan actively engaged the audience through several simple polling questions and spoke in a calm and pleasant voice throughout the presentation, not too slow or fast.

I appreciated the opportunity to learn more about this interesting topic.

About the Featured Student Presenter’s Project


Description of Kainoa’s project:
“This action research project explores the impacts of gamification and choice elements on student motivation and learning in a sixth grade social studies class.”

Why he chose the topic for his project:
“As a lifelong gamer and an educator, I have always been intrigued by the topic of gamification in the classroom, this project provided me the perfect opportunity to explore it in depth.”

Social Media Information:
Twitter: @kainolan
Google+: +Nolan Kainoa Bowman

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Techno-mobility: How technology-enabled distance education opened up the world by Mark Curcher (Regional Speaker)

by Jordie Ocenar (Guest Blogger)

Screen Shot 2015-03-23 at 13.19.07Mark Curcher is the Program Director of the 21st Century Educators Program at Tampere University of Applied Sciences in Finland. He began teaching in the United Kingdom and eventually had the opportunity to teach in United Arab Emerates where he witnessed the evolution of educational structure and technology! Additionally, he has an amazing story of how networking and educational technology got him to his current position at Tapere University.

One of the highlights from this talk is the discussion of the education system and educational technology in Finland.  Finland is well known for its free, high-quality education system.  This system is personalized and emphasizes equality to all students.  Despite their education’s reputation, Finland is not all that on it in the educational technology scene.  In Finland, there have only been 6 known MOOCs!  Low uptake of MOOCs is most likely due to:

  • No tuition feesScreen Shot 2015-03-23 at 13.20.27
  • Education is considered a human right
  • Everyone benefits from a well educated society
  • The focus is on equality and not excellence, collaboration not competition
  • Education is not a market
  • Education is not broken (Slide 50; ~38:36)

An investigation into ICT education and the use of educational technology in Finnish school demonstrates the focus on educational equality.  The investigator criticized schools for not providing equal education for all pupils.  An example cited by the investigator was the teaching of coding and iPads at some schools, but not others!

Screen Shot 2015-03-23 at 13.21.41 An investigation into ICT education and the use of educational technology in Finnish school demonstrates the focus on educational equality.  The investigator criticized schools for not providing equal education for all pupils.  An example cited by the investigator was the teaching of coding and iPads at some schools, but not others!

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